import { MathConcept } from './math-concept.js'
import { LogicConcept } from './logic-concept.js'
import { Symbol as LurchSymbol } from './symbol.js'
/**
* In mathematics, we declare new variables and constants regularly, when we
* write text such as, "Let $n$ be any integer," or "So let $k$ be the unique
* value making $f(k)=t-1$ hold." We call these Declarations.
*
* We do not distinguish different types of declaration (variable, constant,
* operator, symbol, etc.) but treat all declarations as behaving the same.
*
* Each Declaration instance has a list of symbols being declared (which are
* instances of the {@link Symbol Symbol} class), and optionally a body that
* stipulates some fact about the symbols that is being stated by the
* declaration. For instance, in the declaration "Let $x\in A$ be arbitrary,"
* the list of symbols contains just one entry, $x$, and the body is the
* statement being made about $x$, which is $x\in A$.
*
* Unlike {@link Expression Expressions} and {@link Environment Environments},
* Declarations do not respect the "given" attribute. A Declaration marked with
* such an attribute will not use that attribute in any algorithm, such as when
* validating the correctness of a deduction, or rendering a text-based form of
* the Declaration (such as {@link LogicConcept#toPutdown putdown}).
*
* To see how Declarations impact how {@link Symbol Symbols} are processed, see
* {@link module:Scoping the Scoping module}.
*/
export class Declaration extends LogicConcept {
static className = MathConcept.addSubclass( 'Declaration', Declaration )
/**
* Construct a declaration. The first argument must be either the
* {@link Symbol Symbol} to be declared or an array of one or more
* {@link Symbol Symbols} to be declared. The optional final argument is
* the body of the declaration.
*
* In mathematics, we often declare symbols with certain conditions, such as
* "Let $x$ be any real number greater than $N$." In that sentence, we are
* declaring a variable $x$ and imposing on it a two-part condition (a
* conjunction), that $x$ is a real number and it is greater than $N$. Thus
* the body of the declaration would be that mathematical expression,
* $x\in\mathbb{R}\wedge x>N$. Or it could be formulated as an
* {@link Environment Environment} with two claims, which are
* $x\in\mathbb{R}$ and $x>N$.
*
* However, it is also possible to declare symbols with no conditions
* attached, as in the mathematical statement "Let $x$ be arbitrary." So
* the body of a declaration is optional.
*
* The resulting Declaration instance will have as its children list the
* list of symbols it declares followed by the body, if a body is present.
*
* @param {Symbol|Symbol[]} symbols - Either a single
* {@link Symbol Symbol} instance or an array of Symbol instances. Note
* that this must be a Symbol in the sense of the class defined in this
* repository, rather than the standard JavaScript Symbol type. If a
* single symbol is passed, it will be treated as an array of just one
* symbol.
* @param {LogicConcept} [body] - An optional body of the declaration, as
* described above. The body may be any
* {@link LogicConcept LogicConcept}. If a declaration comes with several
* assumptions about the declared variables, they can be placed inside an
* {@link Environment Environment} to conjoin them.
*
* @see {@link Declaration#symbols symbols()}
* @see {@link Declaration#body body()}
*/
constructor ( symbols, body ) {
if ( arguments.length > 2 )
throw new Error( 'Too many arguments to Declaration constructor: '
+ `expected 2, got ${arguments.length}` )
if ( symbols instanceof LurchSymbol ) symbols = [ symbols ]
if ( !( symbols instanceof Array ) )
throw 'Second argument to Declaration constructor must be '
+ 'either a Symbol or an array'
if ( !symbols.every( symbol => symbol instanceof LurchSymbol ) )
throw 'Not every entry in the array given to the '
+ 'Declaration constructor was a Symbol'
if ( body ) {
if ( !( body instanceof LogicConcept ) )
throw 'Optional third parameter to Declaration constructor, '
+ 'if provided, must be a LogicConcept'
super( ...symbols, body )
} else {
super( ...symbols )
}
this._body = body
}
/**
* We override here the {@link LogicConcept#copy default copy() method}
* for {@link LogicConcept LogicConcepts} because that method assumes that
* the arguments the constructor requires are the
* {@link LogicConcept LogicConcept}'s children. But in this case, we
* may need to collect several children into an array, passed as the first
* parameter.
*
* @returns {Declaration} a structural copy of this object
*
* @see {@link LogicConcept#copy copy()}
* @see {@link LogicConcept#equals equals()}
*/
copy () {
const result = new Declaration(
this.symbols().map( symbol => symbol.copy() ),
this.body() ? this.body().copy() : undefined
)
result._attributes = this._attributes.deepCopy()
return result
}
/**
* Return the array of {@link Symbol Symbols} provided to this object at
* construction time. This will be of length at least one, since the
* constructor requires there to be at least one symbol. The only
* exception to this rule is that Declarations, once constructed, can be
* modified by removing their children, but this creates invalid forms,
* so clients should not do so.
*
* @returns {Symbol[]} An array of {@link Symbol Symbol} instances, those
* symbols being declared by this object
*
* @see {@link Declaration#body body()}
*/
symbols () {
return this._body ? this.allButLastChild() : this.children()
}
/**
* Returns the body of this declaration. For an explanation of the
* meaning of a declaration body, see
* {@link Declaration the documentation for the constructor}.
*
* In those cases where the Declaration has a body, it will also be the
* Declaration's last child. If the body has been deleted by modifying
* this Declaration after its construction, this function returns
* undefined.
*
* @returns {LogicConcept|undefined} The body provided to this object at
* construction time, if there was one, or undefined if not.
* If there was one, it is guaranteed to be an instance of the
* {@link LogicConcept LogicConcept} class.
*
* @see {@link Declaration#symbols symbols()}
*/
body () {
return this._body == this.lastChild() ? this._body : undefined
}
}
source